Screen Space Subsurface Scattering Shading technique is from Jorge Jimenez 2011 paper. The free model and references are from "Digital Emily 2.1" project which you can find here. Finally I found a nice female 3D model "Emily" that she was 3D scanned with Paul Debevec's Lightstage. ![]() ![]() I tried to render the Realistic Human Skin while back ago, just use the bald head guys or wrinkled skin old man models that you properly saw them again and again.
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